Hi,
Is there a way to invert the visibility on a polygon level when the mesh covers the whole screen and more than one group is still visible (with only one group visible, ctr/shift/tab does the trick).
Currently the only way I found is too zoom out until I have some empty background and do ctrl/shift/drag which is a bit cumbersome.
When I ctrl/shift/drag in the outer “navigation” border area, additional polygons get selected. Is there a button/hotkey or other option available to do this, either natively or via a script/plugin? While the masking sub-menu has an inverse button, there doesn’t seem to be one for visibility.