We recently presented at the last Siggraph Asia a novel technique called “QuadMixer”, it is similar to MeshMixer but works wit Quad Meshes.
QuadMixer is a novel interactive technique to blend between base quad meshes preserving the majority of the original layouts. Our blending process is reliable and extremely efficient, which makes it perfectly integrable into an in real-time modelling system. Quadmixer allows to smoothly compose different quadrilateral meshes keeping as much as possible all the layout in the areas which are not involved in the operation. In other words, we enable for reusing of the previous work performed by the artist in the retopology/modelling phase. To demonstrate its practical advantages, we integrated our method in an interactive application.
You can have a look Quadmixer here:
Do you think such technology would be useful in ZBrush? I am very interested in contacting some researcher/developer in the Zbrush team to start some nice collabouration
Nico