ZBrushCentral

Interview with Luma Pictures

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In the tradition of our previous interviews with industry leaders Weta Digital, Zack Petroc, Timur “Taron” Baysal, Kris Costa, Francois Rimasson, Hiroshi Yoshii, Ralf Stumpf, Aaron Sims, Ethan Summers, Matt Cioffi, Jeff McAteer, Doom 3’s Kenneth Scott, Digic Pictures, and 6 time Academy Award Winner Rick Baker, we have now posted an interview at ZBrush.com with the amazingly talented team at [color=orange]Luma Pictures.

ZBC members have already seen a taste of how ZBrush was involved in the making of “Underworld: Evolution” thanks to Miguel “elfufu” Ortega and his sharing in this thread. Now we’d like to invite everyone to take a few minutes to learn more about the many ways in which ZBrush contributed to the on-screen magic. (Okay, it’ll take more than a few minutes. This is our most in-depth industry interview yet!)

Click here for the interview.

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Thanks! Thats a 5 star interview :slight_smile:

E.

Really good and interesting interview…
I think that the guys from Luma Pictures did amazing pice of work…
Personally I was in love with the wings of the “bad guy”.
Acctually I was even thinking that its a pity that the great Cg work of Luma Pictures havent been used more. For example to create the werewolves for the all shots…
Lets face it ! Nowadays costiumes and characterisation are less realistic then computer generated characters…
But anyway… Bravo !!!

Greetings!

Ah…nice from you people to get that interview :wink:
to those artists:
Keep up the Great work! :wink: :+1:

The texturing is what blew me away. Especially on the close up of mouth

shot here

that is simply amazing to me.

Is this quality because of the 8192 maps they are using? Or some other method I have yet to be able to create textures that hold up this level of detail when viewed this closely in zbrush.

its because of the resolution, remember that zbrush cannot CREATE an 8k map you need to make a blank PSD in Photoshop at 8k then import it into Zbrush. this is a hack work around that seems to work great.

besides the 8K map, Ben is an amazing Texture artist that was able to paint this to hold up at this close. or else even at 8k it wouldnt hold…

holy… 8K textures???

Thats creazyy! You must have huge skinpores at this size!

tip of the hat to those responsible for the creation/movement of the Marcus wings. really well done.

:small_orange_diamond: …simply superb…

hi aurick-dude, one question:

on some screenshots I saw zb version 2.03, how it? It’s only for mac or I miss something?

ty 4 response

cheers…

thats funny, i never even noticed that at work. We are on Macs and I never actually looked to see that it is Zbrush 2.03…very odd. It must be some sort of Mac thing.

and yeah, 8k texture is pretty huge, but it is much better to work at that res and have the detail there rather then being stuck painting a full 4k map only to realize it won’t hold up when the camera gets in close…sadly it is a lesson I learned from having it happen to me. there were a few other shots in the film that required 8k maps as well.

its because of the resolution, remember that zbrush cannot CREATE an 8k map you need to make a blank PSD in Photoshop at 8k then import it into Zbrush. this is a hack work around that seems to work great.

besides the 8K map, Ben is an amazing Texture artist that was able to paint this to hold up at this close. or else even at 8k it wouldnt hold…
thanks for the quick reply, and I like that answer a lot. I have something new to look forward to now in zbrush :slight_smile:

Great Article thanks for that.
Z brush as provide a very important step up in cg creation and Luma is at the top of this art !! congrats to Luma, and all the artist there.

I still have to see the movie though, haven’t been reliesed in France yet…mmm.

Once again BRAVO !!:+1: :+1: :+1:

cheers

The most current version for the Mac is 2.03. If you are a Mac user and have 2.0, 2.01 or 2.02 you should use the appropriate updater found here.

For PC users, 2.0 is the most current version.

Excellent, multi-faceted interview. Great behind the scenes insight.

(SoundFX: booming applause!) 5-stars!

Thanks for the article, and congrats to the Luma artisans!

Cheers.

Excellent interview :slight_smile:
I´d love to see some maps like specular, reflect, displacement, layed out to see how did you handle that. Is that possible? :slight_smile:

It seems that you had an extreme fun and clever pipeline. Congrats :slight_smile:

Cheers