Hey guys,
This is probably a dumb question, but can you include floating geometry when generating normal maps in zmapper?
By ‘Floating’ I mean stuff sitting on your geometry but are a separate subtool. Say you model your low poly mesh in Maya then start detailing it in Zbrush, if you create a new subtool and position it on your mesh (e.g a button on a shirt), can you include that button in the normal map? If yes, could someone please explain the process. Thankyou!
P:S
I have enclosed a real-time ubber render to further illustrate my meaning. Please feel free to ask if you wish to use this image in your websites/portfolios/etc.