I’m wondering if Zbrush can be used to instance a set of different pebbles/rocks over a surface, to create a rocky landscape. Ideally, this rock element would be exported out of zbrush as its own subtool.
I would usually do this in a 3D app using an instancing system, but this time I want those pebbles to take into account the ground displacement from my zbrush sculpt for precise control. I also am hoping that the brush tool can swap between instances in the set to lay in variety/randomness. It would be cool to be able to achieve this in zbrush.
Any workflow suggestions are appreciated.