ZBrushCentral

Instanced Subtool Question

Can anyone think of a way to do the following in ZBrush?

I have a posed figure that has some hard parts on it (ex: rigid goggles, shoulder pad, etc.). Updates need to be made to the goggles and shoulder pad. Is there an easy way to make modifications to a non-posed version of the goggles that can still be modeled in symmetry, and have the new goggles (different point count, number of shells, etc.) snap in place to where the current posed goggles are, at the exact same scale?

Bonus question: This needs to be done across 20 different ztl files; everyone needs the new goggles. How would you swing this?

I looked at nanomesh but cannot figure out how to get it to do this in the same location with the same scale.

Thanks in advance for any assistance.

InstancedComponents.jpg

If you use transpose master and when finished press TPose to SubT + press the layers button - a layer will be saved per subtool that when switched off will return the subtotal layer to it’s default symmetrical state (assuming that it’s state was symmetrical before posing) This allows you to return to a subtools symmetrical state (pre posing) to adjust and once adjusted switching the layer back on will transfer the adjustments.

As far as switching out similar meshes but with different point orders I don’t know of a way.

@boozy floozie

Thanks, I will look into that.

-Adam

Adam, take a look at another possible solution Top Tips for ZBrush 4R8 with Joseph Drust & Paul Gaboury 29mins and 11 seconds in to the demo - this method describes converting a mesh to an array mesh then converting the array mesh to a nanomesh which can then be duplicated with it’s created plane. This method also allows you to keep a master mesh at world symmetry.

Take a look here also CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo time 26mins 04 -with regard nanomeshes and single plane polygroups.

That Array Mesh technique gets me pretty close to what I am looking for. Thanks for the assistance!
-Adam

That’s great news Adam, thanks for the update and happy ZBrushing.