Can anyone think of a way to do the following in ZBrush?
I have a posed figure that has some hard parts on it (ex: rigid goggles, shoulder pad, etc.). Updates need to be made to the goggles and shoulder pad. Is there an easy way to make modifications to a non-posed version of the goggles that can still be modeled in symmetry, and have the new goggles (different point count, number of shells, etc.) snap in place to where the current posed goggles are, at the exact same scale?
Bonus question: This needs to be done across 20 different ztl files; everyone needs the new goggles. How would you swing this?
I looked at nanomesh but cannot figure out how to get it to do this in the same location with the same scale.
Thanks in advance for any assistance.