hey hey M , its goz that causes all kinds of problems with regard to scale and such, if i am working in maya and my scene gets larger and i try to sculpt something in ZB with goz ,( i use that because of world space) the tool gets put in area right on the limit of the camera in ZB. Or i can export maually but you have to freeze transforms because the postion of the object goes to center space on the grid ,which is ok if you want to use zspheres with rotary symmetry on, but annoying when you go to import the tool maually back into maya because you will have to move it back into its original postion, which i can tell you is a nightmare… it just wont go into the EXACT place.!!
any HOO…
heres a few renders from last nite… no smoke ,atmo yet as that takes longer to set up … still testing …