Hello, I modeled and UV mapped a hairplane in 3ds max to use as an insert mesh in ZBrush.
In the resulting brush, the mesh is really thin. I can scale this up a little in the brush size, but this has some bad effects when I draw out the curve. I’ve tried changing the mesh size in max and the export scale and these do nothing.
Is there something that I am missing here?
Thanks in advance for any help