I try to explain the title better: so i have an insert mesh brush in curve mode (Weld + stretch). The base mesh is low poly, and it’s fine that way. When it comes to uv mapping I want each element to share uv space (overlapping uvs).
I guesss it can not be done in Zbrush… as far as I know insert mesh brushes can’t have uvs, though it would be very nice… but anyway, i1m looking for tips to do it possibly in external apps (Blender for example).
Thanks