ZBrushCentral

Insert mesh brush and retaining subdivision levels?

Is it possible to retain subdivision levels on the inserted mesh? I’m inserting a number of copies of a mesh and at the highest level this gives way too many polys to pose the model in transpose master without massive lags. Ideally I’d like to insert the mesh and retain all 5 subdivision levels so I can step down to a low poly count before posing - but I haven’t discovered a way to do this. Thanks for your help!

duplicate your mesh.
use insert brush(s)

delete original mesh

now you have two subtools. 1 with subD levels. The other with only inserted meshes. Reconstruct your subD levels on your insert brushes if needed.

Thanks for the reply beta_channel, I tried your steps along with every other permutation I could think of to no avail. I’m just going to move the inserted mesh pieces manually after posing with transpose master - kind of clunky but it will work :smiley:

Ah hah! Quick update, my insert mesh was actually a couple pieces of merged geometry. If I split the inserted mesh apart into separate subtools using the existing polygroups I could then rebuild subdivision levels!