I wanted to have a long square bar (building beam) insert brush, with the intent of adding it as perfect horizontals and verticals, but I’m having trouble. I expected it to be perpendicular to the surface I draw it on but it often comes in at a strange angle. So for example I’m inserting a cube into the faces of another cube, holding down shift, and I expect all to be aligned with horizontals and verticals but it’s often not. I believe I narrowed down part of the explanation in the official docs:
- In addition to inserting a mesh as a negative, holding ALT while inserting a model can also stretch it perpendicularly to the insertion. The mesh is inserted within the surface that it is being drawn upon.
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Note: If after using the ALT modifier for drawing one object you continue to draw insertions of the same item, these additional insertions will keep the same transformation.
So with some tweaking and playing around I can sometimes get it back to be almost (but not quite precisely) horisontal/vertical. Plus in the process of trying that I often add aditional distortions to the shape which then get passed onto the next inserts. Do you by any chance know of a way to reset this behavior without restarting Zbrush? Or maybe some idea as to why sometimes it doesn’t even just change it’s angle from the vertical horizontal but actually stops being perpendicular to the object and instead is tilted as I insert it into say the faces of a cube holding down shift for snapping.
Thank you in advance for your help and patience.