Im having so many issues with the qcylinder, that I really dont want to use it anymore. What I want to use is the regular cylinder tool and initialize that one. Problem is, if I append a regular cylinder I end up with the initialize settings of the qmesh. So the whole worflow is broken for me unless Im missing something.
My problem with the q cyllinder is the cap is quaded out. This makes a the perimeter polys not the same distance. It also makes edge loops that meet at corners and causes internal cylinders to pinch and square off.
Do people really like the qcylinder? Why would they think I would want these settings instead of a normal cylinder? Also, why cant I append a normal cylinder anymore?
When I first read the patch notes, I thought the enhancement on the cylinder cap was for qmesh. I just updated this morning and found I was wrong. Thanks in advance and I hope someone can show me a cool workflow that allows me to use initialize from other zbrush primitives other than the janky qmesh.
Thanks