ZBrushCentral

Inherited Properties

Not sure how to go about doing this…I’m using the stone rectangle that’s built in as a base and I wanted to append a separate tool that is writing on it. When I merge them together the writing inherits the stone properties so it looks like stone…which I don’t want. Any way to stop this from happening?

Hello, welcome to ZBC.

If it is just a material/polypaint color, you can turn on the MRGB draw setting and use Color: Fill Object to paint this polypaint data onto the subtool so that it is preserved when merging. You can do this after a merge as well (for example, by isolating the Text’s polygroup and then using the fill).

This get a bit trickier if Texture Map materials are being used instead of polypaint. A texture map can have its own material fill, but I think only one material per texture.

The same goes for other properties like Surface Noise, where a subtool can only have one instance of. For properties like this, you might have to apply their effect to the geometry itself so that it no longer becomes a Surface Noise setting, or evaluate if you really need to merge two subtools together or if it would be better to keep them separate (grouped together in a subtool folder, perhaps).