ZBrushCentral

Inflate in one direction?

Hi

I am new to ZbrushCore and I am trying to make a simple cartoon human model to 3D-print. I made the initial model with ZSpheres and started making some clothes with subtools. I have made a pair of shorts that I want to make bigger around the legs. I can make them bigger with the “move tool” and everything looks fine, but then the shorts will be thin and I want them to be connected to the legs to be easier to 3D-print.

This is the shorts after making them with the subtools

These is the shorts after using the move tool. I would like them to not have air between the shorts and the legs. I tried with the inflate tool and it works more like the way I want it, but it will then inflate towards the feet of the model too so it is hard to keep the edge of the shorts as they are now.

There is probably an easy solution to this, but I have not found it. Any suggestions?

Attachments

Shorts original.PNG

Shorts move.PNG

The best way to do what you want is to use the Extract function in the Tool>SubTool menu. Basically you paint a mask where you want to create clothing. You can set a thickness for the extraction. Pressing the Extract button gives you a preview - press the Accept button to create the actual extraction as a new subtool.

That was what I did, but I want the top part of the shorts to be a lot closer to the body than the bottom so I first did the extract with a quite small width and then I wanted to make the bottom part of the shorts larger.

I think it’s perhaps simpler to make sure you have the thickness you need and then reduce it as necessary. In the picture what I did was:

  1. Mask the figure and create the extraction with thickness.
  2. Masked the bottom part of the extracted subtool and blurred the mask by Ctrl+clicking on the mesh. This makes sure that any effect applied in gradual.
  3. Applied Tool>Deformation>Inflate by a negative amount. This shrunk the waistband area. If the waistband is loose from the body you could also use Tool>Deformation>Size to reduce it a little.
  4. A little positive Tool>Deformation>Smooth to finish things off.

HTH,