ZBrushCentral

Infinite Journeys: Earthworm Jim's Interstellar Incursion

So I’ve decided to enter this month’s Infinite Journeys contest hosted by Clint Jones. The theme is “Journey” and my mind immediately pictured Earthworm Jim in a big ship cruising through space, so that’s what I’m going to try to create.

I’ve never created a fully detailed character in ZBrush, at least not one that’s humanoid, and not with detailed articles of clothing, so this is a learning process for me, and if you see me making any mistakes along the way, I welcome your critiques and tips!

I started this project with a basemesh that I modified to fit a character sheet of Jim.

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I have a hard time with sculpting hands. Anyhow, here’s a look at one of my janky hands.

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After tweaking the hand a bit, I combined it with the body and remeshed it.

Here’s the first test with color.

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Looks like Jim, minus the worm part. Nice.

The gloves and straps are real janky, uneven, no clean topology. I learned how to combine extract, zremesher, and panel loops to get decent-looking forms, so I’m remaking the gloves, suspenders, and belt.

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The geo is so much cleaner now.

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Now I had to figure out suit detailing. So I brushed on a bunch of panel lines, and use polygroupit to create groups from my panel layout ideas. As a test, I masked the group edges and inflated them with a value of -.75.

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Those edges need cleanup, but the layout looks nice. I dropped sub d’s, zremeshed with keep groups enabled and cleaned up the topology of my polygroups, re-subbed, then projected the original body onto my newly polygrouped mesh. This gave me clean shapes to then extract and panel loop!

And this is where I’m at right now. I still have some cleanup to do on some of the polygroups with janky edges that I missed when I did my remeshing, but I was able to extract some clean shapes from this that are ready to have some curves and IMM stitching.

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I ended up remaking all of the paneling save for the underwear and shoulder pads. I spent some time cleaning up the geometry so I can try to get some good curves for stitching. I also polygrouped the glove and sculpted a bit of the missing details therein.

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Here’s a good look at how all the panels are currently laid out on the body geo.

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So here I lay, sculpting in the wrinkle details. When that’s done I can move on to surface texturing! Yay!

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The suit is 97% complete! The only thing left to do is give him a belt pouch, then I can move on to either making the render mesh so he can be textured and animated, ORRRR sculpt Jim himself. I’m leaning towards Jim because sculpting is more fun, but we’ll see what happens. Lol

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Been making rapid progress. Taking a LOT of shortcuts to get this done in time, but I think it’s looking nice regardless.


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Click the gif to see a video

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Ship Blockout 2
Ship Blockout 22

Time for the final video breakdown!