ZBrushCentral

Increase res with Dynamesh? [Answered]

High guys, I’d first like to say that if this post is in the wrong forum I apologise, I just couldn’t see where else to post ( and I’m sure the correct place is staring me in the face but still )

Ok, question. I’m very new to zbrush, and I love how dynamesh helps me work in a way that’s closer to workng with real clay. However, I’m a bit frustrated at the moment, as I’ve put a good few hours of work into a sculpt of a horse, I’ve built it roughly from skeleton up and I’m now adding muscle, but I can’t seem to increase the res to anything above 500,000 polys ( resolution slider set to 1024 ). I’ve worked with dynamesh before and seemed to have no problem going to several million, so can anybody tell me how I can increase the res of dynamesh in this instance? Any help will be greatly appreciated :slight_smile: Thanks!

The amount of Dynamesh resolution is related to the size of the model, so eventually you will hit a wall. You can increase the resolution further by enlarging the model using the Tool>Deformation>Size slider.

However, remember that Dynamesh is for low to medium resolution sculpting, not for high resolution detailing. Once you have a satisfactory shape for your model you can add polygon density by subdividing using the Tool>Geometry>Divide button (Ctrl+D).

Hmmm, I have just tried that, increased the size like you said, re dynameshed, and I find the resolution actually decreased slighty.

As Marcus said, the purpose of DynaMesh is not to serve as a sculpting model for high resolution detail. It’s a [COLOR="#FFFFFF"]base mesh generator. Its purpose is to let you quickly and easily build base shapes that you will then (without using DynaMesh) divide and sculpt like any other base mesh.

Parametric/primitive objects serve the same role and have similarly limited max polygon counts.

If you’ve switched out of DynaMesh so that you can divide and detail, only to discover that you want to make a big geometry change after all, you can still return to DynaMesh. It’s pretty easy. First, clone your model. Next, use DynaMesh to make the desired changes. When satisfied, turn DynaMesh off again and append this new model to your original. You can now divide it and then project the details from the original to the new one before deleting the original.

Ok, I think I understand now, thanks to both of you :slight_smile: