ZBrushCentral

Importing UV'd objects...they all look the same in ZBrush

UV’s. Ugh. The bane of everyone’s existence. Apparently, just trying to UV a simple cylinder is too much for me even after all the countless videos. So, I’ve attached a series of screenshots ni hopes that someone will have a kind heart and show me what I’m missing.

Here’s the cylinder all nice a UV’d in Maya. I don’t care about the caps as I don’t need them.
CylinderUVinMayaLayout.jpg

The cylinder in ZBrush. Looking good still.

CylinderUVinMaya.jpg

Here’s the same cylinder with a NoiseMaker applied. So, why the did the texture get applied incorrectly?

CylinderUVwithLightBoxSurfaceNoiseApplied.jpg

To double check, I tried using ZBrush UV tools. Mind you this is a base 3d mesh in ZB, nothing has been done to it. This one is with UVC(ylinder) applied. So, with a default mesh it should be perfect. Yet, it’s just the same as before.

CylinderZBrushUvCApplied.jpg

This last one is with ZBrush UVP(lanar) applied. Again, same result.

CylinderZBrushUvPApplied.jpg

I’m at a loss. UVing isn’t overly complex yet I can’t even UV a f!@$ing cylinder! I’d like to get this UV issue behind me and move on with my life. If that isn’t possible maybe I’ll just stick with modeling and pay someone from India $10 to do my UVing for me.

Thanks in advance for anyone with a kind soul out there.

Attachments

CylinderUVinMayaLayout.jpg

CylinderUVinMaya.jpg

CylinderUVwithLightBoxSurfaceNoiseApplied.jpg

CylinderZBrushUvCApplied.jpg

CylinderZBrushUvPApplied.jpg

Looks like you’re not using UVs in your surface noise settings

noiseSettings.JPG

Doh! The simple/ obvious things get you every time. Am I really that stupid? Apparently so. Guess I just ‘assumed’ since a UV was applied ZBrush would just ‘know’ it was there.

Thank you

It appears that the Offset, Angle, and Scale only work with the NoisePlugin and not with Subtools that are UV’d correct? At least that is what I’m seeing as I need to have the NoiseMaker material I want to use rotated 90 degrees and with my UV’d cylinder it isn’t doing so.

Thanks

You’re correct. Use the rotation tools in the Alpha panel and then click the little “Ep” in the top right to export a new alpha with those changes.