hi there,
I have a weird problem here, I sculpted a character in ZBrush and i usually do topology in topogun which is much esiear for me rather than ZBrush topology. so before exporting the zbrush sculpt i have painted some rough edge loops which i would like to start with, Is there a way that i can export the polypaint to topogun. ? please help me
If Topogun will import FBX files use the FBX plugin in ZBrush to export your model. You need to use a file format that supports vertex color (polypaint) that Topogun can read. Although ZBrush OBJs include polypaint it isn’t readable by all programs.