ZBrushCentral

Importing Multiple Textures UDIMs and converting to polypaint

Hey All

Is there a quick way to import Multiple Texture maps onto a model with multiple udims for polypainting.

I am aware of the process by which I have to make poly groups and manually import textures and convert to polypaint per UV region. But unfortunately my model has around 60 uv regions and so was wonderring if there was a quicker way.

Please help anyone

Thanks :slight_smile: :slight_smile: