ZBrushCentral

Importing destroyed faceinto Z Brush 2

Maxface.JPG geometry.

Attachments

Z_Brush face.JPG

a really easy problem,just use the settings from the image below when exporting and u will get a nice result :slight_smile:

Attachments

Unbenannt-4.jpg

had the same problem:

just set rotate model; texture coordinates(if you did unwraping in max);quads or polygons(belongs how clean your mesh is. zbrush triangulates ngons automatically). other options have to be unset.:wink:

:+1: :wink: Thank you Guys.I suspected the problem had to do with exporting the .obj
mesh, but didn´t know what to do as you experienced fellows did.
Now I can hopefully ,aplly few wrinkles , spots and open pores on my model
and receive it back.Max has paint capabilities now , but no comparison possible with ZBrush.(The speed issues and tools)
Sorry I know How basic it was the question , but what a headache.:o