I don’t understand how a mesh that shows in the work space loses it’s poly count if I try to move, or rotate, even after I reduce the poly count. What am I doing wrong?
It appears ZBrush doesn’t like a mesh that isn’t just a one sided surface. This model has a thickness but redone as a meshed surface it is usable in ZBrush. I still would like to know why.



 There’s a free update available for the program. The current version is 2019.1.2. Make sure to pick that up. The updates are free and come with fixes and new features, and we can’t troubleshoot  problems if we have to factor in potential issues with obsolete program versions.
There’s a free update available for the program. The current version is 2019.1.2. Make sure to pick that up. The updates are free and come with fixes and new features, and we can’t troubleshoot  problems if we have to factor in potential issues with obsolete program versions.