I’ve been trying out marmoset toolbox and since it supposedly supported high polycount objects, i tried a zbrush model , 400.000 poly. (not even that much).
If I use the export button under TOOL , marmoset crashes on the obj until I decimate it to be under 150.000 poly’s.
same thing with the export button from the multi map exporter plugin that also exports an obj
but if I use the 3d print exporter plugin , I don’t even have to decimate , if I select obj format from this plugin and load it into marmoset , it loads fine. Luckily it seems to also keep UV’s.
So it’s not really a problem, since i’ve found a workaround to do it, but what does the 3d print exporter plugin do so differently from the other 2 export methods that makes it not crash marmoset toolbag.