ZBrushCentral

Import * .obj with textures in to Zbrush

Hi.
I am having several headaches to import a 3D model with its textures to Zbrush.

The 3D model is in unified * .obj format and as you can see in the image, there are 4 texture files in * .png format and an MTL file.

How would I have to do to see those applied textures in Zbrush when I import my 3D model?

CD0.jpg

Attachments

CD0.jpg

Import the model into ZBrush using Tool >> Import.

Import the textures into ZBrush using Texture >> Import. Flip each texture vertically (the button for that is also in the Texture palette).

Split the model into SubTools so that each texture region is its own SubTool.

In Tool >> Texture Map click the patch and select the correct texture for that SubTool.

Of course, if you created your model in a GoZ-enabled application it’s easier. Just load it in that other application and click the GoZ button. You must first have set GoZ up from within ZBrush using Tool >> GoZ.

Thank you very much for answering. I already did what he told me using GoZbrush. You can use GoZbrush in cinema4D to Zbrush. I imported the separate models into subtools. But I did not care about the textures. I thought that GoZbrush already cared about the model with the applied textures.