I can’t seem to figure this out properly.
I have a mesh which has a normal map. I load the mesh, import the texture, flip it vertically and apply it… thats fine.
I import the normal map, flip it and apply it, and don’t see any change to the mesh.
I tried creating subdivisions first, and still don’t see the normal map changing the mesh appearance.
In order, what is the proceedure for importing the normal maps and applying it so I see the mesh change with the normal map details?
(I want to redo some of the normal map to fix/change how it changes the model, so the idea is load the model, apply the normal map, resculpt changes, and then rebake the results and export the new normal map back out.)