In ZBrush 2019 a new universal 3D camera was introduced to ZBrush. In theory the camera can now be imported/exported from/to other 3D applications through the FBX Export-Import plugin and they will match perfectly.
I have tried with both Blender 2.79 and Blender 2.80 with no success. The camera imports or exports but it seems to be pointing to the wrong position. I have tried playing with the axis with no succes either.
Has anyone tried it and being able to make it work with Blender? This could be a really good feature to make advanced compositions with both Zbrush and Blender renders at the same time.
Thanks a lot,