ZBrushCentral

Import 32 bit displacement and apply to model

Hey guys,

I’ve got a 32bit displacement map that I wanna apply to my model. The issue is that when I import a 32 bit image into ZBrush, the program converts that map to 16bit, which gives me some clipping issues (See the image below)

All negative values have been clipped.

Anyone have any ideas on how to deal with this issue?

Zbrush_clipping_issue.JPG

Attachments

Zbrush_clipping_issue.JPG

Not to worry I found a solution. Sorry ZBrush but Mudbox still has it’s uses.