Hi all,
I’ve made a really basic strap brush using a flattened polymesh cube. I’d box modelled one in maya first and imported it but I was getting weird artifacts in one place along the curve when I applied it as a curve brush so I went back to doing it all in zbrush.
I gave the box some UVs with UV master, then polypainted it and created a texture from the polypaint. I’ve got colourize on. When I switch the texture on the curve goes black.
How do apply a texture to an object and then use that object as an IMM brush and have it repeat the colour along the curve? Is there a tutorial for this that anyone is aware of?
Also, I have start and end locked, but every time I add a bit more to the curve it tugs the rest a little bit and where I have it wrapped around something it’s starting to corkscrew rather than staying flat to the surface. Does anyone know why this is? I saw something in the zbrush docs about a ‘soft curve’ option which adds a twist to the curve - where is it and how do I switch it off?
I’d appreciate any pointers because this is seriously doing my head in.
Cheers.