ZBrushCentral

Image Plane issue

I installed image plain, and followed a tutorial http://www.zbrushcentral.com/zbc/showthread.php?t=33715 but at one point is says to take your texture and click crop and fill. Then zooms out on the document, and draws his object. Then he clears his canvass and continues. Whenever I draw my object on top of the crop/filled texture it fills the canvas and falls on top of the mesh, when I ctrl n the screen to get rid of the texture the texture remains on the mesh, but in his video it doesn’t. I don’t think he meant before he even used the addon to start covering the mesh with colors, how can I draw my mesh like he says, delete the crop filled picture and still have no texture on the mesh?

Basically when I crop fill the document to the picture, it puts it on my mesh, and when I ctrl n to get rid of the picture, part of it is still on my mesh, unlike the video. How can I get it to not be on my model.

Try this:

  1. Load the photo reference pic into the Texture palette and the press Texture:Crop and Fill. This will resize the canvas so that it matches the image and give a good ratio of pixels-to-pixols when you use Projection Master.

  2. Turn off the texture in the Texture palette.

  3. Load your model into the Tool palette and draw it on the canvas. Turn on Edit (press ‘T’) and scale/position your model so that it fits reasonably well with the background image.

  4. Clear the background by pressing Ctrl+N.

  5. Drop the model into Projection Master (hit G).

  6. In the Tool palette, select the Simple Brush, then select the photo reference image in the Texture palette.

  7. Press the Texture>Image Plane>Load Image button. The iamge will be automatically wrapped on to your model and Move selected. You can now move it about so that it fits your model.

  8. Pick up your model from Projection Master (G).

Note: the tutorial you are following is quite old; though its basics are still ok, the later version of Image Plane automatically sets up the image for tweaking within Projection Master.

HTH,

Question:

When you hit “g” and you presented with the Projection Master dialog, do you drop with ‘Color’ only selected and then when you have wrapped your texture check off both ‘Color’ and ‘Materials’ when going back into the main work area from PM?

I ask because without Materials checked nothing seemed to come over. I also needed to comment on the wrap thing. Not sure if that’s really what happens since it’s a flattened map, I had to do all 4 sides of my model to get a true wrap using this very useful tool along with PM.

Thanks much!

The critical dialog is the ‘Pick Up’ one. It should work with just ‘Colors’ checked though you might want to try with ‘Fade’ unchecked.I can’t think why it hould work with Materials on and not Color. Make sure you fill your model with color first for polypainting or that you’ve UVs & a texture assigned if you are painting a texture in PM.

Perhaps ‘wrap’ was the wrong word. What I meant was that the photo will conform to the contours of the model (as the appear in PM). You will still have to pick up, rotate and drop again to complete a texture.

HTH,

Thanks so much.

I had another glitch I hit last night and then gave up for the evening. I’m a stubborn learner! LOL

I’ve watched as many of the vids and read through as much as I can on this very much appreciated plugin. In one of the vids from Shiny Life: http://www.veoh.com/collection/shinylife/watch/v15582293J388RBTM

states that using Projection Master with this plugin is quite handy. That I need to strip out the current color and texture info, and then use an Image Plane to fill with the desired texture and then drop into PM and do my thing.

I tried that but it didn’t work out very well. I ended up with no plane, the background filled and then tried to redraw my model (tool) onto the screen and he seemed half submerged into the background with no way to move him to the foreground. Got frustrated and gave up after a while! :lol:

So is there a step by step to do this properly? I’d really like to be able to use your plane as it’s quite handy if I can just get a handle on the work flow part!! :o

Thanks kindly!!

Richard ;-)~

RAMWolff,

When using Projection Master, the best method is to follow the steps I give in post #2 above.

Will do, thanks!! :o