Sculpting is easy
Retopology is easy with topogun
Exporting textures from zbrush…half of the textures are blocky or have a bunch of artifacts.
Putting on a displacement map to recover the high res look of the sculpt in blender…
I have been doing this for some time and first now do I realize that the huge grind in my gears and I bet a lot of other peoples gears is taking a model from zbrush, export all the maps correctly and put them in an all purpose 3d program like blender or I guess maya or 3ds max.
I have looked around and there seems to be few if any tutorials on how to do this easily, the artifacts are one thing, sometimes you get smooth looking displacement maps but other times they’re divided up in squares as if they’re cut off where the polygons are. I don’t know why this is but it’s annoying when you have 12 subtools and you’ve got to mess around with, the displacement is another thing.
I don’t know if this is an issue with blender or the maps that zbrush exports but when I put on my displacement maps blender the result is less than satisfactory. How are you suppose to know how strong the displacement is, there is a slider but how would you recreate the amount of displacement neccessary for the model to look like it does in zbrush?
What I want to do is ditch the blocky game resolution model and just make it a few thousand polygons higher in resolution to make it look more like the sculpted mesh before I start coloring it. I have asked on the blender forums about it and while they helped me point out why the model looks wack when i render it there is no explanation of how to get an accurate good result.
I’ll have to reorganize stuff and try make things work but man sometimes this 3d stuff is unintuitive:
Sculpting
Retopologizing
Uv mapping
Displacement maps
Spec maps
(Other maps, roughness etc, what the hell are these for)
Fine details, pores, etc.
Hair
Fix it developers! It seems like the stuff marked in red you have to cheat or fake your way through, seems to be no straightforward way to do it. It’s like a secret art only known to people who make billions on games and holywood movies and something not meant to be known by mere mortals.