I’m looking for some a volunteer or volunteers to do some concept artwork for a game I have in mind.
ME: I’m a programmer by trade, and I am looking to create a game, with a game engine I purchased.
I may be able to provide a token payment or fee for the work (not a lot though).
Anyway, here’s the basic concept for the game, and I want some concept artwork to help get others interested in joining a programming + 3d modelers + animators team.
Type of Game : First Person 3D
Style of Game : Gothic Horror, similar in style to Resident Evil + Silent Hill (but in First Person view)
I would like to do it in first person view, because I want the “horror” to be “in your face” literally, where the monster(s) come right up to your face and you can see the beads of sweat and puss just oozing off them.
Overall design + atmosphere : Think any Hammer Horror film meets “The Exorcist” meets “The Legend of Hell House” meets HR Giger
(I’m really going for “The Legend of Hell House” in terms of atmosphere, but not many people are familiar with this movie)
(please don’t confuse horror with gore, the focus will be on horror, their will be gore, but again, I want to focus on horror)
Environment : Castles…Gothic…Baroque architecture. Dark and foreboding. (“between” castles) graveyards…mist enshrouded, dark deserted roads unseen (but heard) or barely seen creatures, where all you can see in the moonlight are evil eyes.
Interiors : Long dark hallways, dark and decrepit rooms, flickering candles, long dark shadows of unseen creatures.
Some examples
I go into a room, there may be one or two candles illuminating it, just barely, they’re flickering, and as I look around I see shadowy figures moving about, NOT shadowing forms, but actuallyshadows on floors and walls, as if cast by some unseen undead creatures, scurrying about, you can barely hear the murmurs and whispers that seem to come from them.
(another example)
I go into another room, and armed with a flashlight I pan around, I seen in a corner of the room on the ceiling, a figure dressed in torn clothing or in one of those night gowns…decrepit, his back is against ceiling and he’s doing this weird crab walk (kind of like in The Exorcist…in the new version
where Regan is “crab walking” down the stairs). And he’s scurrying about on the ceiling avoiding the light from my flashlight.
(another example)
I go into a cell in dungeon…and nailed to the stone wall in “crucifix” style, is a demonic looking patient…still alive, his face is demonic (like Regan, rather than demonic in the sense of having horns and such)
There is a basement window shaped in the form of a crucifix, so that the moonlight passing through shines a crucifix onto the wall where the guy is, and he’s breathing heavily and you can see his breath, as he’s
in torment every time the crucifix of light touches him.
For the actual monsters …
-
humanoid kind - possessed…diseased…warped looking individuals
-
non-humanoid kind - something from hell, but not reptillian looking or scifi aliens from mars looking. organic monstrocities, kind of like those in John Carpenter’s “The Thing”
The working title for game is Shadow House
The 3D engine I’m using is TrueVision 3D 6.2 (really 6.5 but 6.5 is in perpetual beta right now)


