Hi folks! I just need some help, the final push to buying ZBrush for myself and making American Express really happy next month. Bear with me, my question is at the bottom.
I got a chance to play around with ZBrush 3 using a Wacom tablet recently for about an hour. I have been studying and using a variety of 3D software for the past three months as a hobbiest. I own a tablet, but it is ill-suited to most 3D applications (I have a 3DConnexion SpaceNavigator PE on order ). From the get go, ZBrush seems to be very organic in its artistic approach, and I love drawing with my Wacom at home ā but I am a software/network security engineer, not an artist!
Right off the bat I jumped into the application and had a lot of fun. ZBrushās approach is perfect for those of you with amazing skills in sculpting and hand drawing. In contrast, my engineering brain is wired to naturally accept 3D coordinate space and geometric objects (maybe it was AutoCad back in highschool in 1991?) So rendering, for me, is more fun when done against a background image, plotting vectors and lines and faces.
The first two things I made when learning Blender were a stapler (taken from a photo I took) and a pencil (my imagination and an 8-sided cylinder). The second was a space fighter craft.
I have recently also purchased Poser and Bryce. My question is, is it possible to use ZBrush successfully to create geometric-like, symetrical objects with clean lines and shap edges? Maybe itās silly to ask, but working in ZBrush is so⦠squishy. I can see making clothes for Poser meshes, but ZBrush help me with things like buildings, furniture, etc? How do I know when to use Blender (my choice over any of the commercial apps for various reasons) and when to use ZBrush?
Thank you all for your time and opinions!
Derek