Greetings all,
I have been working through some basic tutorials for the past week. I was well aware of the confusion encountered by many new users, so I’ve spent a week working through basic tutorials to get past the whole 2.5D confusion stage, and am now familiar with the basic tools and navigation.
I have a few questions relating to the work I do, which I have not yet come across anything specific, so I thought I’d see if anyone could point me in the right direction (even if it’s only a tool or keyword for me to search, rather than a full-blown tutorial).
The bulk of my job is creating designs which end up as moulds, made out of a rigid plastic. Generally speaking, the designs must have a flat base/back, and have no overhanging parts, as this will prevent the item falling out of the mould once cast. Also, to aid removal as well as CNC milling, a draft angle must be included, as we can’t machine vertical sides, and it would also result in the product refusing to leave the mould. I currently work with Lightwave 3D, but am wondering if ZBrush would complement my workflow for some more intricate or organic designs.
Q1… In ZBrush, can I trace the outline of an imported image, and create a 3D object with a flat back and front, and a consistent bevel all the way around? Either extruding a 2D outline and bevelling by a certain angle, or (for example) insetting by 1mm for every 10mm thickness…? I could do this in Lightwave, and import it, but if it can all be done in one application, so much the better.
Q2… To maintain a flat back and most of the bevelled edges, I am thinking about simply masking off this particular area. Unless there’s a better way I haven’t come across yet…?
Q3… Volume. I have to produce designs which will result in a final product with a specific mass. I know the weight per cubic cm of the material, so I’m wondering if there is a feature buried in the 3D printing tools whereby I can check the volume and/or mass of my design?
I think those are my big questions for now… Thanks in advance for any enlightenment you can share.
Regards,
Derek