ZBrushCentral

Iguana

This role took a long time to complete, take some spare time to do it. I have worked on a lizard in a previous project, but the results were not very good. I have been wanting to take some time to further improve and test each aspect, including modeling, carving, texturing, shader, and rendering. Try to be faithful to the structure, texture, color, and texture of the character itself, which is actually quite difficult. There is no particularly good way to restore the construction and distribution of the entire texture. After thinking about many methods, I finally chose a relatively clumsy approach, which is projection and hand drawing, which takes a long time. I used Mudbo and ZB for carving and Blender rendering, and the final effect was quite satisfactory. I am also very satisfied with the Blender software during use, as it has a very fast response speed in material preview and rendering.I hope everyone likes my work



























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