ZBrushCentral

I'd like a question answered from the zbrush pro's please.

Hi I’ve been using zbrush for a while now and people seem to really like them, I’m not a professional yet or anything like that but people do like my work but anyhoo on to my question : can you really use zbrush for the entire character making process? I.E building the model detailing texturing just making the model not animating or anything just making the damn model.

There are some who say that I’d be better off using maya or blender but why then would zbrush be used so much in games and movies these days? I love zbrush its fun to use and it works for me but these people are just irritating, I’d just like to know can you make a character entirely in zbrush without any problems?

Hi Deadman1020,

the answer is yes. you can stay completely in zbrush to do everything what you need.

but - and this is a huge but.

zbrush is a tool - a very powerful one.

like maya, blender, softimage, autocad, photoshop etc.
every one of them can be used to achieve a goal.

you could use autocad to create a character model somehow or a sculpting
tool to do cad works.

if that makes sense or if it´s wise - that´s another story - and a question of personal taste.

try to think about it this way:

you can user a hammer to insert a nail into a wall.
and a cordless screwdriver to drill a hole.

on the other hand - if you take the hammer and hit a board long enough you will
also get the hole or use the screwdriver to hammer a nail into a wall.

that´s unconventional but it might lead you to your goal.

it´s all a question of personal preference which tool you choose.

but from my point of view - if you choose zbrush to work with for modeling & painting and all
that is corresponding - zbrush is the best tool i would recommend.

the start is hard - no - better: different than learning other tools
but you won´t be disappointed.

and if you say you are having fun with zbrush - that´s the most important thing in the beginning
-> then the rest comes automatically.

there´s zbrush classroom with free tutorials - there´s everything you need.

good luck hope to see some work of you

cosmic

http://pixologic.com/zbrush/industry/video-games/

ZBrush is the best at going hi poly to low poly, which produces more detailed normal maps, diffuse maps, ambient occlusion, etc. Speed and quality of detailing is why it’s huge in the industry.

With zmodeler, zremesher, and uv master you can do the whole workflow for game models. Low poly is easy now.

Some apps do have more precise poly modeling, retopology, and uv tools. The best possible workflow still involves multiple tools.

But yes you can make great quality game models start to finish in ZBrush. Better quality than those made without ZBrush for many things.