ZBrushCentral

Ibuki Vs. Zangief - W.I.P.

Hello,
All this time using zbrush and I don’t think I’ve ever posted work here. Call me shy or lazy. :wink:

So here’s a project I’m currently working on at home. Clearly there is a lack of giant wrestler but this would be a good opportunity to get feedback on Ibuki. I need to concept out my final composition since I am not interested in modeling all of Zangief. The idea I have in mind is Ibuki doing a head-stomp on Zangief and I think that should be a pretty fun final image. I’m shooting for a hyper-real look with some hopefully vibrant color. If anyone has feedback feel free to share it. The hair is just placeholder to model around.

And thanks to Capcom for lots of great character designs. I based this both on art from the Udon book as well as various real-life photo reference and concepts scattered around the web.

Thanks for looking.

ibukiFrontBack.jpg

Attachments

ibukiFace.jpg

ibukiFaceBack.jpg

ibukiFeet.jpg

ibukiHands.jpg

ibuki’s lookin good so far, i like the rope details. I want to ask for a tip to making hair in Zbrush, Im trying to make Akuma But i dont know where to start on the hair??? i tried the snake hook tool but thats not looking very good…

Hi John,
Thank you for the support!

I’d suggest if you want to start the hair from scratch in zbrush you use the zsphere > zsketch tool. From there just use standard, smooth, hpolish, move and pinch brushes to sculpt the resulting mesh until you are happy with it. Then you can either sculpt more the same way or duplicate that one hair chunk a bunch of times, merge into one tool, then sculpt the big hair mass to fit your character’s head. You could also add hair grain and texture in projection master. No doubt about it, hair takes a lot of patience and finesse to get looking good. Here’s a quick example of an Akuma-like hair chunk.

hairChunk.jpg

hey mucky
thanks a lot for the tips! esp with the sample! im gona try it now! ill let you know how it goes and upload my progress. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:sunglasses:

No problem. Good luck with the hair.

I took some pretty ghetto screenshots of a couple specific moves, a head-stomp and neck breaker type move. I decided to use zspheres to sketch out pose and composition ideas and it turned out to be a quick and easy way to move things around and tweak the pose to exactly what I wanted and now I have a 3d reference when it comes time to pose. I’m leaning towards the middle or bottom one.

poseTest.jpg

Attachments

poseScreens.jpg

Excellent studies mucky. Myself i like the 2nd pose with ibuki in mid backflip action. Very dynamic flow of actions for both characters but highlights Ibuki more! cant wait to see more progress!!

Thanks for the feedback, I think that’s a good point. It’s funny, I was thinking she looked too small in all versions as well. I didn’t really notice until I had them all rendered and shrunken down. I’ll probably keep tweaking things along the way but I think making her more prominent is they way I want to go:

poseTest2.jpg

dude this will be an awesome sculpt. too bad you are not making this a full sculpt but totally understandable…my akuma bust is taking forever haha.:evil:

Man great use of zspheres for concepting I’m totally gonna start doing this.

I like the back flip (middle comp) best- and I think the first one you did works nicely since the figure is completely free (the latest one shows depth, but I don’t like the foot tangent to the body). As for the sculpt- I would look at her butt and leg area- they look undefined. I’m also not into the foot design- even though the original game character design has large feet- I see that as a drawing style. Your sculpt is more photo real- and the enlarged foot makes her look brutish/ape like to me. Keep up the good work, looking forward to updates.

Great work mate, lovin’ the use of ZSpheres to test compositions. Just one question…what is it you’ve done to the zspheres that form the center of the hands you create? It looks like they’re still there (but transparent), but in your skinned versions this area looks alot flatter (and more hand like!) than just sticking with a regular zsphere (like I do :wink: ).

Keep posting, can’t wait to see this finished! :slight_smile:

Thanks a lot for the feedback. It’s great to get this before I get into the nitty gritty of finishing this. One question I have that relates to composition. Is there a way to save a camera view within a tool? One thing that’s been kind of a pain is tweaking the pose then trying to find the composition angle again.

JohnYip: thanks! Yeah the zspheres are a lot of fun to sketch with.

lucaswschmidt: hey thanks! Yeah it’s been a simple way to prototype.

comic_craig: Thanks a lot for the feedback! Yeah I think the feet look pretty masculine. I’ll work on that. I’ll tweak the pose some more as well. I made some pre-crit tweaks below to the arm so it forms a trapezoid with the leg.

Sinzalot: Thanks for the comments! For the hands, I just moved the knuckles close together until the connecting spheres turned transparent. I think this is new to one of the recent zbrush releases. Overall zspheres have been improved a lot.

poseTest3.jpg

Attachments

zangief1.jpg

Its looking really good, I like your Ibuki sculpt a lot, good work! :smiley:

[QUOTE=mucky_wet_noodle] One question I have that relates to composition. Is there a way to save a camera view within a tool? One thing that’s been kind of a pain is tweaking the pose then trying to find the composition angle again. [/ATT]

Since Zbrush only has one camera (facing forward on the zaxis) you don’t typically save camera angle. You can however save the mesh position with a Marker under the marking menu. Adding a marker creates a point on the document that contains a mesh’s scale, rotation, and position info. If you click once on the marker (and for best results, make sure the doc is set to “actual size” button on right) your model should pop onto screen at the saved size/position/rotate. Click dragging will preserve the rotate and position, but allow to scale. To save the marker- save the document (not as a psd but as a .zbr and reopen when you need. Marker store info and are not inherent to a single tool (the same marker can be used for multiple tools). For more info:
http://www.pixologic.com/docs/index.php/Marker

hope this helps
Craig

Tweaked her behind and feet. Added some definition to muscles and made her feet smaller and more narrow. Still working on the Gief. I fixed some issues I had with the toe geometry as well. Some ugliness was going on down there.

feetBehindV2.jpg

comic_craig: thanks yet again. I totally forgot about markers. I never was able to use them very successfully. I’ll try to get them worked out.

Capital_G: thank you!

Hello Eric,

in my opinion your design goes in the right direction. The overall form is very good. I definitely prefer your Ibuki design to the more “voluptuos” ones you can see on those figures and maquettes they sell. There is a cool picture by the french comic artist Bengal, maybe this might support your vision.

The picture is presented here, (second pic) and on Bengal’s website.

I’m curious to see the finished model with fabric textures and all. Keep it up!

Cheers :smiley:

Ecthelion: Thanks a lot! Yeah I like Bengal art. I like the simple design and color sensibility.

I finally had some time to work on this fellow. I’m at the point where I need to retopologize him. Right now he’s using a simple generic mesh. If anyone has feedback please let me know. I’ll be unwrapping Ibuki in the meantime.

ZangiefFront.jpg

Attachments

ZangiefBack.jpg

ZangiefFace.jpg

ZangiefScale.jpg

that looks great :slight_smile:

i have noticed that the eyes look a little flat and soft on the detail. (eg wrinkles around the side and stuff etc.)

but i don’t know whether you have got to that stage yet, or even if you want that :wink:

Boo!

Finished retopologizing and detail pass on this guy. I don’t know if I went overboard or not considering he will be a blurred background element. At any rate if anyone has crits feel free.

zFrontV2.jpg

idrisguitar-thanks! I spent some time sharpening up detail. hope that’s enough.

Attachments

zBackV2.jpg

zFrontWireframeV2.jpg

I’m pretty much finished with the posed version of this dude. I’m moving on to the posed version of Ibuki now. If anyone has comments and feedback please feel free to do so. Thanks for looking.

Turntable

zangiefPosed_01.jpg

Attachments

zangiefPosed_02.jpg

zangiefPosed_03.jpg