The edges of the eyes are rounded.
I want to make it flat.
ideal
I want to make it so flat.
How can I do it?
Please help me.
The edges of the eyes are rounded.
I want to make it flat.
ideal
I want to make it so flat.
How can I do it?
Please help me.
Hello @beginner
Why not use the Flatten Brush with Lazy Mouse? You can enable Backtrack mode set to path, if you’d like to first draw the stroke out as a path, then sweep back and forth on it.
Thank you for your reply.
flatten+Lazy Mouse
I used it.
I couldn’t make a beautiful plane.
It is uneven.
afterwards
I used smooth.
It has rolled up again.
My advice was based on the assumption of a pressure sensitive tablet. Zbrush is designed around the use of these, and without one many things will be more difficult in Zbrush.
Tips:
In the Stroke > Lazy Mouse menu, increase the Lazy Radius. This will increase the length of the red line tether that leads the stroke, allowing you to draw even more smoothly and accurately.
In the same menu, enable Backtrack set to Path mode. This will let you quickly draw out the curve you want, then allow you to stroke back and forth on it. Use a delicate touch and take advantage of the pressure sensitivity of your tablet.
Since this is fine detail work, you want to perform it at the highest available level of subdivision. If you’re working at a single level of subdivision and simply don’t have the resolution to capture a crisp enough line, then enable Sculptris Pro mode for the brush. This will add geometry in real time to the mesh, allowing you to get a crisp edge no matter what the underlying topology is.
If you have multiple subdivision levels and wish to use Sculptris Pro mode, then delete the unwanted levels, perform your work with Sculptris Pro, then duplicate your mesh, ZRemesh it, subdivide the duplicate sufficiently to hold the incoming detail, and project the detail from the original onto the new mesh to restore to a state of multiple subdivision levels.
If you lack the ability to sculpt this detail in, you could create the eyelid as a separate mesh piece, which will make it easier to work on individually. Some artists do this by positioning the eyeball in the socket, then using mesh extracts to create the eyelids. The eyelids would need to be fused to the main body afterward via Dynamesh or Live Boolean.
Finally, if you have high quality topology at the low poly level, and the edge of the eye is made of well defined loops, you can simply add a crease to the loops that make the edge of the eyelids, will which then stay as hard edges when being subdivided.
SPYNDEL
Thank you for your reply.
I understand Path mode.
I was able to solve it by using Path mode.
Thank you very much.
Thank you for your reply.
I tried using a pinch brush.
The pinch brush is pulled too much.