I want to keep the vertical lines while wrinkling my clothes.
My ideal
The vertical lines disappear when I put wrinkles on my clothes.
How can I make wrinkles on my clothes without erasing the lines?
Please help me.
I want to keep the vertical lines while wrinkling my clothes.
My ideal
The vertical lines disappear when I put wrinkles on my clothes.
How can I make wrinkles on my clothes without erasing the lines?
Please help me.
Hello @beginner
This sort of detail is best worked on when your mesh has multiple levels of subdivision, with a low poly base. When you have multiple levels of subdivision, you can sculpt fine details at the highest levels of resolution (in this case the fabric grooves), and then drop to the lowest levels of subdivision to make coarser changes to the general form and smooth without smoothing out the finest detail at the same time. Detail at the highest levels of subdivision will be much more resistant to smoothing performed at lower levels.
This is one of the many reasons itâs a good idea to transition to multiple subdivision level process for fine detail sculpting, once your form has been established. If you donât have a mesh in this state, you can create one by duplicating your mesh, remeshing it with ZRemesher or otherwise retopoligizing it into a low poly mesh, subdividing it sufficiently to hold the incoming detail, then projecting the detail from your original onto it by following the steps on this page..
If doing this is still not sufficient to preserve your detail adequately, you could always create the lines as polypaint, UV your mesh and create a texture from the polypaint. Then perform your sculpting and when finished turn the painted lines into masking via Masking> Mask by Color with that texture applied. Invert the mask, and perform a negative inflate with Tool > Deformation> Inflate. This will create the grooves all at once and at a uniform depth. Because the lines were painted before the form was altered, they should also follow the contour of the fabric.
Thank you for your reply.
Dig fabric grooves with a high SubDiv.
I dig wrinkles on my clothes with a low SubDiv.
Thanks to you I understand.
I learned a lot.
And should I dig the fabric grooves with a standard brush?
Or Dam standard.
ăIf doing this is still not sufficient to preserve your detail adequately, you could always create the lines as polypaintă
Do I have to do polypaint manually?
It is difficult to accurately polypaint only the groove.
The paint will stick out of the groove.
Dam Standard will work nicely. Clay Tubes or Layer brush used in alt mode (subtract), with a high enough intensity are also options. Remember you can add any alpha you want to a brush stroke to change the shape.
The more deeply and sharply you can carve in the grooves at high resolution, the more resistant they will be to smoothing at lower levels of subdivision.
Well, didnât you sculpt the lines in manually? One shouldnât be much more difficult than the other as long as your mesh has sufficient resolution for the detail. Be sure to make use of Lazy Mouse features to aid you in drawing out long, flowing, unbroken strokes, or for drawing perfectly straight lines.
Remember, youâre not trying to paint over top of the grooves. Youâre trying to paint where the grooves will be. This process I suggested will require you to start over again on the torso prior to sculpting any grooves.
Thank you for your reply.
I will dig it with dam stasndard.
I will try polypaint before digging.
Thank you very much.