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This is my first zBrush project that I’m happy enough with to actually post. I’ve been noodling with it for a while now, and finally got up the confidence to share something when 2021 came out. I wanted to play a little with the cloth dynamics feature and slowly just started adding stuff.
I’ll be updating it as I go along and I’m happy for any suggestions. I’m trying to get it to a level where I can can render it either in V-ray or pop it in Unreal and have it look as believable a scene as possible.