ZBrushCentral

I can't substract geometry with Zmodeler like in the tutorial

As you can see in the pic, in the tutorial, going all the way down with QMesh makes a nice clean hole. But for me, the first picture on the right shows how far I can go down before it turns into what you see on the second picture on the right.

EDIT: It’s not happening anymore. I have no clue what happened, maybe I had something on.

Attachments

QMesh.png

Sometimes if your brush size is too big for the polygons you’re working with, you’ll get that result. Try reducing the draw size.

Thank you, that had to be it.