I’ve fixed the weird standard materials duplicates by copying in materials from 2018.
To somewhat fix the braids that would not change materials I went into the material modifiers and copied a shader from white matcap into shader 1 (S1) but I still can’t fix a material for the main hair using FillObject - and here’s the weird thing; when I mouse over FillObject the popup box reads “Fill 3D Object Masked”.
Now the first thing I do everytime a new version of Zbrush comes out is to go to Shane Olson’s 3D Character Workshop for his interface - it is the only interface for me, to, perhaps, crippling effect. I probably couldn’t operate a standard layout without several days of adjustment. But I highly doubt he edits any popup boxes - can anyone tell me if the standard layout has this as well? And what does that mean? Because fill object sometimes works.
So, on most subtools materials (both with and without UVs and/or texture maps) materials can be changed and locked in using FillObject, but some subtools cannot have their materials locked down using FillObject and always change depending on the current material, and still others have materials that cannot be changed except in the material modifier.
I’m going to strip UVs from a duplicate for subtools with ‘locked’ materials as you suggested - but I still am at a loss about subtools which will not allow materials to be ‘locked’ using FillObject. Currently I’m doing multiple renders for compositing in post, but multiplied by the number of NPR filters I want to use, as well as different BG and FG elements, well, I’m up to 86 renders for the main figure alone, without the ground, background trees and rocks or foreground snow and ice swirling…
