I see how to enable it in render properties, but I can’t seem to figure out how to get it working in the material. I would imagine you have to use the 2 shader option and the second one would be for the SSS, but I’m not seeing a way to change the material type anywhere and I can’t seem to find any documentation/help stuff on it. Anyone know how to get this to work?
SSS (or the SSS-approximation that Zbrush is capable of) requires you to enable the feature in several locations, as well as have the appropriate shader assigned to your material.
A search for “ZBrush SSS” yielded several in-depth tutorials with more information than I would be able or willing to provide here.
This one has a nice big illustration showing all the different menus that come into play.
Good luck!