ZBrushCentral

I am having weird artifacts on my displacement and normal maps from zbrush

Hello,

ZbrushProblem.PNG.jpg

I am having an issue with displacement and normal map from zbrush. I am using 14 tiles of udims and rest of tiles came out just fine. I am having this issue only on 1011 tile. It looks fine on zbrush. When i rendered them on maya, i am having an artifact as well.

Thank you!!

Attachments

ZbrushProblem.PNG.jpg

Errors like this can happen when you have UV coordinates that touch or exceed their square’s boundaries. Try scaling the UVs on that tile down a bit (so that they’ll leave mroe space between the UVs and the border edge) to see if it makes a difference.