ZBrushCentral

Huzi

HEY… I MADE A MODLE IN ZBRUSH N DEN I MADE THE POLYPAINT TEXTURE… avv… now i want to take that modle into maya… but how am i supposed to put the texture on in maya…?? can anyone render1.jpg help

how am i supposed to get the texture working in maya… plzzz help me ASAP i need it done bfore my due date 21 december…

  1. Tool:small_orange_diamond:Texture:small_orange_diamond:Enable UV (if not already enabled)
  2. Apply a blank texture to the model of the size that you intend to export. It should be a power of 2 such as 1024, 2048 or 4096 in size. The size should be determined by the number of points in your model. A model with about 1 million polygons should use the 1024 size. 4 million polys would get the 2048 size, and 16 million would get the 4096 size. (Go with what's closest to your model.
  3. Press Tool:small_orange_diamond:Texture:small_orange_diamond:GUVTiles to assign UV mapping to the model.
  4. Press Tool:small_orange_diamond:Texture:small_orange_diamond:Col>Txr to transfer your polypaint to the texture.
  5. Flip the texture vertically and export it. Also export your OBJ.
  6. In your other app, import the OBJ and apply the texture to it.

hey thanx alot man:+1: … ill go try it… i hope it works…so GUV u say…?? ok lets see den… thanx alot again:D … i just learned the whole 3D field a couple months ago;)