hi everybody
this is my new sketch made in this evening
the model need some retousch and i must create a good texture, this is the result of today
hope you like it
hi everybody
this is my new sketch made in this evening
the model need some retousch and i must create a good texture, this is the result of today
hope you like it
astonishing work all of it i cant wait to see your next piece
Garter snake I shot a couple summers ago. I thought it might help you get the scales a little more accurate.
[attach=269768]302160275_85a2c7da61_o.jpg[/attach] [attach=269769]302160274_f7c9960108_o.jpg[/attach]
hello zbc
new head sculpture hope you like it:)
hi all
iām working on a new model, a rastaman ,
wip, hope you like it, all critics, comment and support are welcome
I think the head is a little off in size, should be shrinked a little bit.
hi victor thanks for the comment, yes the head is too big, i resize it
you could try to have it remeshed with dynamesh and hopefully get a lower poly count, if i remember correctly the mass effect 2 characters had about 9mil polies total and looked badass hence it should be enough if the poly distribution is even
hi zbc
iām working on this character from a long time, finally i posed it and iām working on the last detailsā¦
hope you like it, c&c are welcome
Amazing!
Do you plan to texture him?
Smoke was made outside of Z, right?
thanks nebular
yes, after the last details i think i can texturing himā¦
yes, the smoke is photoshopped
hello zbrushers
here my final still of my last model, i donāt love final render, but i decided to start a new model ( i like modelling )
layer leyer and leyer in photoshop and a lot of passes in zbrush, for this result
hope you like, comment and critic it
soon iāll post a clay
new render! after some critics i decided to render it in vray
Your render doesnāT really pay justice to your sculpt up there. Honestly, i like more your zbrush screengrab than your render, maybe there is more work to do there. Your sculpt is awesome by the way, but your renderer character feels like a toy. Every materials feel the same, things looks flat a bit. Try playing more with speculars, give more little details to your textures, i think you could try to add more contrast in your lightning too. Youāve got a great sculpt, and it deserves a great renders.
hi Felixenfeu,
thanks for the commen
yes, everythink you say is correct, iām not very good in shadering and rendering and iām trying to study to improve thisā¦
hope in this days i can post a new version with new materials, meanwhile, here anothe complete clayrender of model
Well, itās cool you study to improve ! This is perfectly what you have to do. Your pose is great, and the expression on his face too, really like it. Your first image in your turnaround, the one on the left. This. This is a great pose/camera angle you should consider having in your renderer image.
Renders are looking so much better ā¦ difference of day and night! The cigar placement looks off to me it appears to be cutting into the finger. Cheers, David