Hey guys,
I’ve been using zbrush for a good while now but am just curious how you would go about retopologizing something like this (see attached image). In particular I’m concerned with keeping the edges on the ovals nice and crisp. I’ve tried a few different methods, zremesher, manual retopo, dynamesh – the one that has been most effective is using Polypaint in the Zremesher to paint the edges of the ovals to increase polycount just in those areas, but even though I think this might be the best method I’m just curious how some of you have approached retopo of things like this and if there is maybe something I can learn to do it better.
On another note, you know those annoying infinitely squashed planes that the clip curve brush makes when you dont cut it at the right angle? Has anyone developed a method to get rid of them, besides not making them in the first place, haha? The one on the back of this thing is pretty annoying but I also find them hiding on pieces I thought were clean from time to time.
Thanks guys!