Hi guys! I’m pretty new to zbrush so I’m trying to learn the workflow start to finish.
How do you retopology for your model? In zbrush, topogun, Maya, or some other program? What method did you find the fastest? Thanks!
Hi guys! I’m pretty new to zbrush so I’m trying to learn the workflow start to finish.
How do you retopology for your model? In zbrush, topogun, Maya, or some other program? What method did you find the fastest? Thanks!
I think the general answer is what ever tool you like the most. My preference is zsphere edit topo; but for things like fingers and thin things like that i’ll use actual zspheres. I’ll toss in some topology brush when it fits and hell if I can get something from zremesher i use that too. Really i’m saying I use all the tools i can get my hands on. I’ve even found that there are some things that max’s freefrom tools are good for. There’s no right or wrong method just the method that suits you the best.