Hi, I have so many questions regarding to setup displacement map while working with animated faces and morph targets…
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how to use morph targets with displacement map in other application like 3d max, maya, XSI…(I am using XSI)?
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If we use base mesh as a morph target, then can the topology of face will change after it get displaced at render time?
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Can I use base mesh from other aplication… or it is better to use Zspheres as a start point instead…
4.how to setup facial rig with low poly base mesh while using displacement maps? because our geometry will be modified by dis… map and may change envolpe influence…
If some have done some R&D about this then pls Help me…
I welcome comments and wait for your replys…