Hey everyone,
I’m in need of help. So I just came to realize that my mesh isn’t to the correct real world scale. So my process so far has been:
-
I have taken all my subtools and merged them, decimated etc. (make the poly count smaller).
-
Then I went into Maya and resized the mesh to the correct scale.
-
I reimported the correct scale mesh into Zbrush and appended it to the incorrect scaled mesh.
-
I went into Transpose Master and scaled up the incorrect scaled mesh to the correct scale, and then I went to apply the modifications by transferring my changes to the original mesh through the Tpose to Subtool button.
-
Then I came to realize I lost all the detail I put into my mesh.
What am I doing worng? Is there a way to get my model to the correct size and keep all my hard work?