ZBrushCentral

How to texture Cloth uniformly?

Hi there,

I’m pretty new to Zbrush and would like to use it for a current project when it comes to texturing. I have to texture pants that look like these:

And I’m wondering how to achieve this even distribution of the pattern? How would you do this?

Here’s a shot of my current Unwrap:

Thanks in advance and kindest regards,
Daniel

Attachments

unwrap.jpg

I think that you would only have two choices really. Either conform the texture to the UV’s or conform the UV’s to the texture as in the image below.

uv layout.JPG

I’d split the UV’s up a lot more, at least temporarily for this stage.

Clothing is just a bunch of flat pieces of fabric, stitched together. It’s pretty much the real life equivalent of UVs when you think about it.

Try to look at the pants, break down where all the individual pieces would be, and place the UV seams accordingly (match them to the actual fabric seams). On most pants you should be looking at at least four pieces of fabric, each leg having it’s own front and back. The result should be pretty easy to apply the pattern to, and give a more accurate result then having both legs share the same island (note how the pattern on the fabric shouldn’t quite match up along its natural seams, such as along the middle where the zipper would be).