ZBrushCentral

How to square geometry to the view port?

Is there a way to select geometry and have Zbrush square it to the view port?
It seems this should be simple but I can’t find how to do it.

Here is the situation.
I have a polymesh sphere that is rotated to the ZBrush XYZ world planes.
So when I snap to a front view I am not looking square to the “rings” of edge loops but am skewed.
Is there a way to make the view port look at the geometry so it is not skewed?
It needs to be skewed as I have it to fit with the rest of the model.

I’m trying to add detail to the surface and it needs to be square with the edge rings.

Thanks,

Nope.

As far as I know the only software that does what you want correctly is Modo.