Is there a way to select geometry and have Zbrush square it to the view port?
It seems this should be simple but I can’t find how to do it.
Here is the situation.
I have a polymesh sphere that is rotated to the ZBrush XYZ world planes.
So when I snap to a front view I am not looking square to the “rings” of edge loops but am skewed.
Is there a way to make the view port look at the geometry so it is not skewed?
It needs to be skewed as I have it to fit with the rest of the model.
I’m trying to add detail to the surface and it needs to be square with the edge rings.
Thanks,